Change the appearance of a 3D model by manipulating both the object and its components.
Use gizmos to move, rotate, or scale objects and subobjects in a 3D view.
Use grips to change the shape and size of solids and surfaces.
Modify the shape of a 3D solid or surface by editing its subobjects (faces, edges, and vertices).
Modify composite solids that are created by a union, subtract, intersect, fillet, or chamfer process.
Modify 3D objects by changing their settings in the Properties palette.
Reshape surfaces, and then analyze and rebuild the model if necessary to ensure quality and smoothness.
Model mesh objects by changing smoothing levels, refining specific areas, or adding creases.